[article]
Titre : |
Augmented reality-based simulators as discovery learning tools : an empirical study |
Type de document : |
texte imprimé |
Auteurs : |
Ibanez, Maria Blanca, Auteur ; Di-Serio, Angela, Auteur ; Villaran-Molina, Diego, Auteur |
Année de publication : |
2016 |
Article en page(s) : |
pp. 208 - 213 |
Note générale : |
Education |
Langues : |
Anglais (eng) |
Mots-clés : |
Internet Augmented reality Computer aided instruction Digital simulation Human factors |
Résumé : |
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in Web-based simulation environments. Learning performance factors evaluated included students' learning behavior while interacting with the system, AR-SaBEr's learning effectiveness, and students' motivation in using the AR-based simulation environment. The study suggests that AR simulators can be exploited as effective learning environments for learning the basic principles of electricity. It would, however, be necessary to consider a number of scaffolding options to improve the learning effectiveness of AR-based simulation environments when used with students who have low levels of either: 1) self-regulation skills, or 2) motivation to engage in AR-based simulation activities. |
En ligne : |
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6994871&filter%3DAND% [...] |
in IEEE transactions on education > Vol. 58 N° 3 (Août 2015) . - pp. 208 - 213
[article] Augmented reality-based simulators as discovery learning tools : an empirical study [texte imprimé] / Ibanez, Maria Blanca, Auteur ; Di-Serio, Angela, Auteur ; Villaran-Molina, Diego, Auteur . - 2016 . - pp. 208 - 213. Education Langues : Anglais ( eng) in IEEE transactions on education > Vol. 58 N° 3 (Août 2015) . - pp. 208 - 213
Mots-clés : |
Internet Augmented reality Computer aided instruction Digital simulation Human factors |
Résumé : |
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in Web-based simulation environments. Learning performance factors evaluated included students' learning behavior while interacting with the system, AR-SaBEr's learning effectiveness, and students' motivation in using the AR-based simulation environment. The study suggests that AR simulators can be exploited as effective learning environments for learning the basic principles of electricity. It would, however, be necessary to consider a number of scaffolding options to improve the learning effectiveness of AR-based simulation environments when used with students who have low levels of either: 1) self-regulation skills, or 2) motivation to engage in AR-based simulation activities. |
En ligne : |
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6994871&filter%3DAND% [...] |
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